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General Warrior Guide

Author: BlacKhell



I originally posted this over on my guild site. The link to the original thread is here.

After playing the Warrior for the last month and a half I've decided to write up a guide from my knowledge of the warrior. I'm a Gnome Warrior, which most would consider a small threat, but I find it funny when I take down Orcs and Taurens, who are considerably larger then I am. This guide will include everything you need to know about a warrior.

Introduction
Warriors are the most important class in World of Warcraft, with the exception of Priests. Warriors can be used to as melee attackers, doing some of the best damage in the game. They can also be used to tank for a party, protecting not only their healers and damage dealers, but also party members low on HP. They can do this with their ability to aggro the many enemies in the PvE world. This role mainly takes place in instances, but sometimes used for Elite named monsters, in the world outside of instances. Being able to do both of these things makes warriors a nice addition to any party. Not only are warriors good in parties, but they are excellent at soloing. They have the ability to solo enemies 3 or more levels higher then themselves if played well.

Stances
There are 3 stances currently used by the Warrior in World of Warcraft. Those stances include Battle Stance, for dealing lots of damage, Defensive Stance, used for tanking, and Berserker Stance, used for killing enemies quickly.

Battle Stance
Battle Stance, probably the most used stance by Warriors in World of Warcraft. While in this stance, you have the ability to do massive damage, which is quite an important thing for a Warrior. The Warrior uses a certain set of abilities in Battle Stance which can only be used in Battle Stance. 2 Handed Weapons are the best choice for this stance because of the high amount of damage they can pull off with the abilities in Battle Stance.

Attack - Attack pretty self explanatory. Basically the normal warrior attack without using a specific skill. Has the chance to do a critical hit sometimes but normally does whatever the regular weapon damage is.

Shoot - Shoot triggers the use of the gun. Guns aren't used a whole lot in Battle Stance other then occasional pull. Warriors don't really rely on range but it's nice to have some equipped just in case.

Heroic Strike - Heroic Strike allows you to extra damage. An extremely useful ability that I often use in the majority of my fights. It helps me get that extra damage I need to take down enemies at a higher level then me.

Charge - In my opinion, this is the most important of all warrior abilities. On charge, it stuns the target for a second or two and gives you rage, something essential for warrior success. Getting off a Charge gives you that early advantage in the battle because you have rage to use your abilities, do some quick damage, and get the upper hand in the battle. Not getting a charge off makes gaining rage more difficult, making a battle harder then it needs to be.

Rend - Rend is a DOT (Damage over time) ability. It basically makes the target bleed for a certain amount of time and they take a certain amount of damage every 3 seconds. It can also it stop rogues from vanishing, it belongs on every warriors main battle stance

Pummel - Pummel is a very nice and useful ability. The main use of pummel is to interrupt a spell being cast by an enemy, not allowing them to use the spell for a couple additional seconds. It can also occasionly daze the target, slowing down their attack speed which is very nice. I love using this ability vs enemy casters.

Battle Shout - Battle Shout is one of the few abilities that can be used in every stance. Battle Shout increases your attack power, as well as anyone near you in your party. It helps deal huge damage, which is why I often like to use it.

Thunder Clap - Thunder Clap is an AOE (Area of Effect) attack meaning it can attack multiple enemies at once. Not only does it attack the targets, but it also slows them down for a short amount of time. This is an ability I don't really use often. I'll use it once in awhile for fun but it really doesn't do enough damage to be truely effective.

Hamstring - Hamstring is another one of those extremely useful abilties. It slows enemy movement speed for a pretty good amount of time. I like to use it in instances, because many elite humanoids like to run to other mobs when they are low on health and cause aggro. It's also extremely useful in PvP, eliminating the chance for an enemy to escape from you while you deal massive damage to them.

Overpower - Overpower is an ability that can only be used after an enemy dodges your attack. However, when you do get an oppurtunity to use this ability, it does amazing damage and can really take a lot out of your enemy. I use it whenever I get the oppurtunity too.

Demoralizing Shout - Demoralizing Shout is another one of those abilities that can be used in all three stances. It is also an AOE ability, making it even more useful. What it does is lower the enemy's attack power. In Battle Stance, I mainly use it to lower enemy attack power or as a light AOE taunt, although its not extremely effective.

Mocking Blow - Mocking Blow does what it's name says, taunts. I use this in situations where one of my party members is in trouble and I don't have enough time to switch into Defensive Stance and taunt. It pulls the enemy right off them and onto me for about 8 seconds. I don't use it a lot but it gets the job done when I need it. The cooldown on it is about 5 minutes.

Intimidating Shout - Intimidating Shout is yet another ability that can be used in all three stances. It is an AOE ability, and when used, puts all enemies in fear for about 8 seconds, making them unable to fight. This ability is extremely useful but can also be extremely fatal if not used correctly. If you are by a ton of mobs and you use this ability, all the enemies it's used on start running into mobs, aggroing a ton of enemies, and most likely getting you killed. However, in PvP its quite a different story. I can use this early in the battle to get some damage on the enemy before they even get a chance to fight. This can often turn the tide in a battle, giving me that extra time I need to take the enemy down. It's cooldown is around 3 minutes.

Inner Rage - Inner Rage is the last ability that can be used in all stances. This ability has one simple purpose which is giving you instant rage. This ability is extremely useful, especially when I don't get a charge off in a battle. Instead of being stuck with doing plain melee attacks and waiting to gain enough rage I can use this and start attacking the enemy as if I had got the charge off. It has a cooldown of around 5 minutes.

Recklessness - Recklessness is one of my favorite abilties on the warrior, except for that fact that is has a cooldown of 30 minutes. When you use recklessness, you are guaranteed a critical strike on every attack for about 10 seconds. I only use this when I'm in a hopeless situation and it's the only solution I see possible to take down an enemy. It can sometimes be the difference between living and dieing.

Challenging Shout - Challenging Shout is an ability that does a mass taunt but it has a long cooldown. It's usually only used when things go out of control in its the only hope to get guys on you.

Sweeping Strikes - Sweeping Strikes is an ability learned from the Arms section of the talent tree. It allows your strikes to hit an additional enemy for 15 seconds or 5 strikes. I find it extremely useful when I get 2 or 3 enemies on me at once. I use Heroic and Mortal Strikes and easily take out 2 of the enemies quickly, leaving only 1 left to dispose of. The cooldown on it is only 6 seconds, so it can be used multiple times in one battle.

Mortal Strike - Mortal Strike is the most powerful ability in the game. It is the last thing you get in the Arms Talent Tree. It allows you to do 220% weapon damage and reduces healing effectiveness on the target by 50%. This ability is also instant cast with a short cooldown, so it's effectiveness is obvious. It allows you to make quick work of enemies your level and also lets you to quickly dispose of any unexpected distractions.

Defensive Stance
Defensive Stance is used for the main purpose of protecting and tanking. This stance is mainly used in a party, particuraly in instances. It has an occasional use in PvP, but its mainly used in PvE. 1 handed Weapons and a Shield are the best way to go when you are tanking in an instance. Shields give you extra armor and buffs that help you last longer as the group

Attack - Attack is not as important in this stance as it is in Battle Stance. Sure attacking helps, but it's not your main priority like it is when you are in Battle Stance.

Shoot - Shoot is extremely useful in Defensive Stance. It allows you to pull elite monsters in instances, helping reduce the amount of enemies you have to fight at one time. Shoot also gets the enemies on you first when you pull, which is perfect since you are the one who has to take all their attacks.

Taunt - Taunt is one of the most used abilities when you have the role as tank. Taunt is used to pull enemies off you party member's who are being attacked. Sometimes you have to do use it over and over until the enemy gets on you because it has been weakened in past patches.

Battle Shout - Battle Shout plays the same roll as it does in Battle Stance. It raises the attack power of nearby party members as well as yourself.

Sunder Armor - Sunder Armor is used to lower enemy armor. When used it can lower the enemy armor by 180+. It's not incredibly useful, but I like to use it once in a while when I'm fighting something thats hard to do big damage to.

Bloodrage - Bloodrage is an ability that allows you to gain rage over time in return for losing some HP. I like to use this ability in instances when my party is regenning mana and hp so I have plenty of rage when we get going again.

Shield Bash - Shield Bash is an attack that requires a Shield. is the defensive version of pummel, it is very useful. It grabs lots of hate toward the enemies, from stopping their casting so helps tank. Also by stoping their casting it saves you life, and your healers mana, a must use. When you interupt casters casting they lose their whole chain of that type. For example you pummel a mage casting a fire spell, all fire spells will be un castable for a brief period of time. So when fighting in PvP it is best to know which spell type you want to stop from each caster type.

Shield Block - Shield Block is an ability used to greatly increase your block skill for one enemy attack. I like to use it some, since it sets up Revenge if you get a block.

Revenge - Revenge is a counter attack that does extra damage. It can only be used after a defensive action such as block, so Shield Block works well with this ability. I like to use this ability if I'm not having to taunt too much. It does decent damage and is nice support for the damage dealers in the group.

Disarm - Disarm is one of the funnest abilities in the game. It allows you to disarm any enemy with a weapon for 10 seconds. This greatly reduces their damage and can really get you ahead in the battle. This is great for boss battles or tough elites who wield weapons because it gives you some extra time to damage them before they can start doing their normal damage again. It can also be useful in PvP, especially against rogues who rely on their weapons a lot.

Intimidating Shout - Intimidating Shout plays the same role in Defensive Stance as it does in Battle Stance.

Demoralizing Shout - Demoralizing Shout is quite useful in Defensive Stance, especially when tanking. If you use Demoralizing Shout on enemies before they have been attacked, you will get all the aggro. With this technique, it can be used as an AOE taunt.

Shield Wall - Shield Wall is an ability used very rarely. It reduces enemy attacks on you by about 75% for a short amount of time. I don't use this ability often but when I do it's because I'm stuck in a mine or something where the only way to get out is to run. It is quite a good ability but the cooldown is so long I don't like to bother with it much.

Berserker Stance
Berserker Stance is a stance that allows you to kill things faster then usual, but at the same time makes the warrior take more damage from attacks. This stance is basically for when you want to level quickly. This stance has not been completed, with only a few abilities in for it so far. I expect to see more by the time retail is released.

Attack - Attack is important in this stance. 2 Handed Weapons are a good choice here since you are trying to kill things quickly.

Shoot - Shoot is not very important in this stance. Maybe the occasional pull but it is rarely used.

Cleave - Cleave is a sweeping attack that is used to damage multiple enmies at once. It does weapon damage plus some extra damage to your targets. This one is great, especially when you are trying to quickly kill enemies, since you can attack more then one with it.

Slam - Slam is an ability that does extra damage to an enemy along with a short stun. Slam is the best ability I've seen so far in the Berserker Stance so far. It really lets you kill the enemies quick, especially if you use the Fury Talent Tree.

Talents
Talents are an important part of the Warrior Class. Each talent tree benefits a different stance. I've decided to go with the Arms tree, which allows me to do tons of damage and gives me the abilities Sweeping Strikes which allows me to attack two enemies at once and Mortal Strike which is an instant cast and does 220% weapon damage to an enemy. The chart below should give you a better explanation of the Warrior's Talent Tree.

Arms Tree ----------> Battle Stance ----------> Best for PvP
Defensive Tree -----------> Defensive Stance ----------> Best for Tanking
Fury Tree -----------> Berserker Stance ----------> Best for Leveling Quick

You can mix between trees but I recommend putting all your talents into one over mixing them up a bunch. The more talents you get in one tree, the more you will dominate from that aspect of the Warrior.

PvP
Warriors are one of the strongest classes when it comes to PvP. They can do tons of damage and also are tough to kill. When in PvP, you mostly stay in Battle Stance, using Defensive Stance here and there. The most important abilities to me in PvP are Charge (Stun/Rage), Pummel (Slow Down Enemy Casting), Heroic Strike (Do Extra Damage), Hamstring (Don't allow your enemies to get away from your attacks, and of course, Mortal Strike (Do insane damage and weaken enemy healing). Inner Rage (Instant Rage) and Disarm (Makes Enemy Weapon Unusable) can be important in certain situations also. Out of all these abilities Charge, Hamstring, and Mortal Strike are the most imporant to me. If you can pull off a charge, followed by a hamstring, then a Mortal Strike, you are already off to a really good start in battle. Once you pull these off the battle opens up more and you can use the rest of your abilities. Charge really helps start things off in your favor. If you don't happen to pull it off, its much harder to recover. And with Mortal Strike, the battle just gets easier. Mortal Strike is only avaible if you get to the bottom of the Arms talent tree so if you don't happen to use the Arms tree, these battles can be tougher, substituting Mortal Strike with Heroic Strike. One thing that really benefits Warriors in PvP is a Mount. With a mount, you can catch almost every enemy you have in your sight. You can get right by them and when you are close, dismount and hamstring them, and start pounding on them. Mounts kind of give warriors that speed they don't normally have, so having a mount is kind of like a bonus, and makes Warriors one of the most dangerous classes in the game. I recommend purchasing a mount for the Warrior as soon as you can because it really does turn the power of the Warrior up a notch.

Professions and Secondary Skills
Warriors have a nice selection of Professions to choose from that are helpful to them. Professions are really a personal preference with the Warrior. There is not one Profession that is a must with the Warrior. I went with Mining and Blacksmithing for my Professions. Mining gets all the Gems/Ore you need to make stuff in Blacksmithing. The reason I went with Blacksmithing is because it lets me create Armor and Weapons that are useful to the Warrior. It is also quite profitable, getting you a pretty decent amount of gold. Herbalism/Alchemy and Mining/Engineering are some other professions that work pretty well with the Warrior. As for Secondary Skills, I highly recommend picking up either Cooking or First Aid. Those two Skills are extremely helpful to a Warrior since they have no way to heal themselves without one of these two skills.

This is my first guide I have written in World of Warcraft so please feel free to give me suggestions on what I should add to this guide like new sections. I know I didn't include specific vs Class details for PvP but that is something I plan on adding in the future. If you are looking for screenshots of my Gnome Warrior, you can find them in the thread linked below.

http://www.clantt.com/vb/showthread.php?t=6457

 

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