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WoW Gold
Free Strategics:
Never
Buy WOW Gold Before Comparing Prices and Services Carefully...
World of Warcraft
Mini Guide to WoW
So you've picked up your copy of WoW and you're wondering
where to start? Here's some tips on how to get started. A lot of these
tips you may not find easily (or at all) in other places. If you are
looking for more facts about quests and drops, go to those other places,
like Allakhazam, etc. The two sites I use regularly to check for info is wow.allakhazam.com
and www.worldofwar.net.
Both places are comprehensive enough to give you some hints. I recommend
not using these sites as too much of a crutch though. Much of the fun of
this game is figuring things out. Don't forget Blizzard's site has a good
amount of information - www.worldofwarcraft.com.
The story so far...
The greater scheme of the game boils down to two major
factions: Alliance vs. Horde. This isn't necessarily a "good vs.
evil" thing, but the way the game depicts them it does seem to sway a
bit that way, especially since the Undead race is part of the Horde
(though they are actually not on the most friendly faction with their
fellow Horde races - no one trusts the Undead!) Keep in mind that if you
are playing this game with your friends that you cannot interact with
players of the opposite faction, except for built-in emotes. So it's in
your best interest to create your players in the same faction. The most
interesting part of playing characters from each faction is the background
information you receive while playing the game on your race's struggles in
the world, and you get a better idea of the big picture in terms of that
race. Of course each race has their skewed views of what is really
happening so keep that in mind as well :)
Picking a Realm
Realm = Server. Well this is entirely up to you, but if
you are not trying to find friends on a particular server, I would suggest
that you choose a server with a low-medium server population. When WoW was
first released they had servers sorted by time zone - unfortunately, this
is no longer the case. Also unfortunately, game time on the server matches
real time, so the time zones still seem to apply here. I'm going to build
a resource list of servers and their time zones when I get around to it ;)
Also when picking a server, there are 3 types: Normal, PVP
(player-vs-player), and RP (role-playing). The "Normal" option
is just that, normal. However, it also gives the occasional opportunity to
PVP. I'll talk about that more a little later.
Class/Race choice
You really can't go wrong with any class/race combination,
though there are definite bonuses to certain ones. Make sure you read the
right side of the screen with information about your class and race.
However don't let it limit your choices - the bonuses are not large. They
may be more noticeable in the early game, but later on it won't matter
nearly as much. Creating your character can be all about cosmetics if you
want :)
You will notice that certain races can only be certain
classes, obviously. The only classes that are faction-specific are
paladins for Alliance, and shamans for Horde.
The UI and How to Find Things
I've heard of many people already customizing their UIs.
Frankly, I think the default one is perfectly fine. Since I don't use any
in particular I'm not going to use this article to endorse any of them,
but you can easily do a search on the Web for it, or maybe you might find
suggestions on Blizzard's forums.
The basic UI has the following components:
Upper left: Your character name, level, HP and Mana/Energy/Rage
bar (more specific numbers show up if you have your character screen open)
Upper right: Mini-map, zoom in/out and location name,
tracking/find icon (e.g. "Find Minerals", "Track
Beasts"), mail icon (if you have unread mail). Also on the mini-map
if you are tracking anything, they will show up as dots (tradeskill items
are gold dots, MOBs are red with a gold outline usually). If you hover
over the dots it will tell you what it is.
Lower left: chat windows: General and Combat Log. These
are 2 windows that are pre-set for you. You can modify the filters by
right-clicking the tab. You can also separate windows by clicking and
dragging the tab, or drag the edges to increase window size. The General
window however doesn't move or re-size so you're stuck with it. I like to
just keep mine the way they are.
Bottom: Spell hotkeys, general command bar, Bag hotkeys.
The UI is pretty well laid out, and when you mouse over
anything on the UI a popup window will tell you what it is for.
It'll be pretty daunting to try to find everything in the
major cities, so these cities have plenty of guards that act as an
Information Booth. Just talk to them to ask for where specific people are
for class training, tradeskill training, etc.
When you target a player and right-click on their picture,
you will find a few options there. You can inspect their gear, invite them
to your group, trade with them, etc.
Beginning quests
All right you've made your character and you may watch the
opening cinematic if you want. The neat thing is that all the views are in
real-time, meaning the images you are seeing in the opening
"movie" are actually coming from in-game. Eventually the camera
will zoom into where you are standing in your starting town, and you will
notice NPCs around you, some may have a yellow exclamation point
("!") over their heads. These are NPCs that have quests for you
to perform. Probably the most annoying thing about the game is waiting for
the quests to "write themselves," and once they are done you may
either "Accept" or "Decline." Quests give you
experience and/or cash, and it is what drives the development of your
character as well as some storyline background. So more than likely you
will be accepting all the quests you can get.
Sometimes you will see a grey "!" above an NPC.
That means that you won't be able to get that quest for a few levels. It's
primarily there to let you know there will be a quest there for you soon.
A good rule of thumb is to talk to everyone to see what
they have to say.
Quests have color codes that have to do with difficulty.
The higher the level of the MOBs of the quest, the more difficult it is.
In the quest window, they are also sorted by area. The scale is as
follows:
Gray - easiest
Green - easier
Yellow - just right
Orange - harder
Red - hardest
If a quest is listed as "Elite" that means there
are Elite-level MOBs that are involved in completing the quest. See below
for more info about MOBs.
IMPORTANT: PAY ATTENTION to the quest
text as it is being written out! Many people just want to move on with the
game and as far as I can tell there's no way to make that text go any
faster, but I cannot stress enough how IMPORTANT it is to actually read
that text to know where to go and what to do!
Often times if you are being sent to another town or
another part of the town to talk to another NPC, the mini-map will mark
your map with a gold dot and show you where that NPC is (hover over the
dot and it will show you what it is, to distinguish from say, an herb or a
mine on your mini-map).
There's so many damn times I am sitting in Stormwind and I
hear people ask, "Where is Osric Strang?" Again: READ your quest
text! Most likely the text in your quest log will tell you exactly where
to go. So go to the specified location, and most of the time you will find
your mini-map will light up the gold dot where Osric Strang is standing.
It only takes a little bit of effort to figure things out. If you REALLY
have trouble and have exhausted all possibilities, you can politely ask in
the channel but make sure you give the impression that you actually tried
to figure it out first. No one likes people who expect things to be handed
to them on a silver platter!
The last resort is to use a site like Allakhazam to look
up the location of the NPC. Allakhazam in particular has maps and dots to
indicate where an NPC has been found, which generally are spread out in an
area. This is especially nice for finding wandering NPCs.
Durability and death
Much like in Diablo (another fine Blizzard game), your
gear suffers damage as damage is taken from MOBs beating on you. Much of
your gear has a durability number, which goes down over time. At some
point if you get your gear beat up enough, you will see a body diagram
with a body part highlighted in red to signify the gear that is damaged to
the point where it is affecting your armor class. So, you'll need to get
your armor repaired from time to time. I recommend doing it whenever you
get the opportunity. You can get gear repaired from weapon or armor
vendors. You'll know you can repair when there is an icon with a hammer,
and an icon with a hammer plus a "+" sign (Repair one item, or
repair all items).
So you're fighting and taking on more than you can chew…
oh no you're DEAD! What happens is that you get a prompt to "release
spirit" which will take you to your ghostly self at the nearest
graveyard. You have a couple choices as a ghost - run back to your corpse
and resurrect (there is generally a radius around your corpse so you can
try to find a safe spot to reappear), or talk to the Spirit Healer
floating in the graveyard. However by agreeing to resurrect via the Spirit
Healer, all your gear gets a 25% damage to durability, meaning you'll have
to repair. But wait, it also affects any gear you are CARRYING in your
inventory. On top of that, you will get Resurrection sickness, which will
decrease all your stats by 75% for 10 minutes. Ack! So keep that in mind
that the best thing to do is just run back to where you died.
Class and tradeskill training
Each class has a trainer to train new skills or spells.
Not all cities or towns have all class trainers. The best way to find a
class trainer is to ask a guard who will mark the location on your map.
All spells/skills cost money to learn, so spend wisely!
Tradeskills are classified as primary or secondary
(Cooking, First Aid, Fishing). You are allowed to have 2 primary
tradeskills. The most efficient pairings are ones that complement each
other, like herbalism and alchemy (since you need herbs to make potions).
However, you will find as you go on that there will be a few ingredients
thrown in from other tradeskills. These are few and far between so I
wouldn't worry about it so much. So, either you can buy the additional
materials on the auction house, or you can have an alternate character
with a different tradeskill pairing.
Again to find the appropriate trainer, talk to a guard in
a city. Sometimes you will find trainers in one of the smaller towns.
Talents
Starting at level 10, you will gain 1 talent point per
level. You'll now see an icon on the bottom bar of the UI that you click
on to bring up your talent "trees." These trees are basically
ways to customize your character and make him/her unique from others in
the same class. Each class will have 3 different trees, you can mix and
match as much as you want. Keep in mind that the more points you train in
a particular tree, the stronger the abilities you can learn later on
because they require a certain number of points, or certain other
abilities in that tree to be learned first. You can always change your
mind later, but it costs gold, and more gold the more times you change. So
spend your points wisely!
There is a very good talent tree planner here
(scroll down the page for classes).
Travel and Discovery
There are the small towns and outposts, and then there are
the big cities of your faction. Alliance cities are: Stormwind, Ironforge,
and Darnassus. Horde cities are: Orgrimmar, Thunder Bluff, and the
Undercity. These cities you will notice have special maps of just the city
and not surrounding terrain. Also when you are outside the city, you will
see on the map that it has this grand banner representing it.
The smaller towns or keeps will generally be in capital
letters, and often you will see a few city guards hanging around as well.
Most small towns will have a subset of the necessary buildings for you,
such as an inn, forge, stable, and some tradeskill trainers (but not
always the full set).
You will notice your map is pretty blank once you enter
the world, so you have to do some exploring to find out where things are.
Once you discover a new area, that part will permanently show up on your
map. It's generally a good idea to stay on the road in general to stay
safe, but you won't always be able to discover new areas if you stay
strictly on the road. Quests will generally give you directions to where
you need to go, and generally those areas will take you to new locations
for discovery. You also earn a little experience for discovery.
I generally think of a "zone" as the area
covered by the current map screen. While there is no intermediate
"zoning" screen, you will see in big letters the zone you are
entering, and notice your chat channels change, plus your map will change
when you pull it up again. In smaller letters are the "areas"
which can be towns or just notable parts of the map. Cities are shown in
bright green letters, and their respective areas are in smaller green
letters (though you won't get experience for the discovery).
Also notice when you pull up your map that you can mouse
over areas and it will tell you the name of that area, just in case you
forget where you need to go.
Other than running around on foot, other methods of travel
are by boat or air (gryphon/hippogryph or windrider/giant bat, depending
on faction). In many towns (and EVERY city) there is a air travel
"Master" that when you first see them will have a green
"!" over their heads. When you right-click on them, you will get
a message that a new flight path was discovered. Right-click on them again
and you will see where you can fly (or get a message saying there are no
flight paths connected to this one). It costs a nominal fee each time you
fly.
There is also a tram that connects Ironforge and Stormwind
for free, called the Deeprun Tram. The entrances are from the Dwarven
District in Stormwind, or the Tinker Town in Ironforge. It's a special
zone that is pretty much only used for transport between the two towns.
There are 2 tracks for the tram, both operate on equal timing, i.e. when
one tram arrives at Stormwind, the other has arrived at Ironforge. If you
are waiting for a tram the best thing to do is run around to the middle
area between the two tracks. The trams only wait for a few seconds, so
don't snooze while waiting!
Mounts
I'll talk about mounts here even though you won't be
getting them until you're at least level 40. But just to warn you, unless
you are a paladin, mounts are quite pricey even at level 40. There's
generally 2 types of mounts, one being a lot faster than the other (the
base mount is 60% faster than normal running speed, so it's still worth
it). The first level is 90 gold total if you have good faction (18 gold to
train, 72 gold for the mount itself). You'll most likely see a riding
trainer in one of the starting towns for your particular race, so just
remember where they are and come back later when you have enough gold. 90
gold takes a LONG time to accumulate if you are not careful with spending
:)
Instanced Zones
These are zones that are created just for your party with
no other players around. These are probably the best opportunity to get
gear, and many good quests are in instanced zones. The instanced zone
entrance looks kind of like there are swishing particles around the
entrance. When you enter, you will get a "zoning screen."
The nice thing about WoW is that if you drop connection
not from logging out, you will still remain in the group. So when you
reconnect, you come back in to the group. So there is no danger of losing
the zone instance unless you leave the group, or log out of the game
manually. If this happens, you generally have 30 seconds to rejoin the
group or be removed from the instance.
If you die in the instance, you have to return to the
instance to resurrect yourself. However, it's not as nice as non-instance
areas because you are resurrected at the beginning of the instance. So
it's usually best to have a class that can resurrect stay alive so they
can resurrect you back to the group, otherwise you may have to fight
through re-spawns.
Some of the instanced zones you might hear about (in order
by general level range that I would recommend trying these):
A = Alliance, H = Horde, B = both factions
|
Dungeon Name
|
Entry Zone
|
Level Range
|
|
(H) Ragefire Chasm
|
Orgrimmar
|
mid teens
|
|
(A) Deadmines (Van Cleef)
|
Westfall
|
upper teens
|
|
(H) Wailing Caverns
|
The Barrens
|
upper teens
|
|
(H) Shadowfang Keep
|
Silverpine Forest
|
upper teens, low 20's
|
|
(B) Blackfathom Depths
|
Ashenvale
|
low-mid 20's
|
|
(A) The Stockades
|
Stormwind
|
mid-upper 20's
|
|
|
|
|
|
(A) Gnomeregan
|
Dun Morogh
|
upper 20's-low 30's
|
|
(H) Razorfen Kraul
|
The Barrens
|
upper 20's-low 30's
|
|
(B) The Scarlet Monastery
|
Tirisfal Glades
|
mid-upper 30's
|
|
(H) Razofren Downs
|
The Barrens
|
upper 30's
|
|
(B) Uldaman
|
Badlands
|
upper 30's, low 40's
|
|
(B) Zul`Farrak
|
Tanaris
|
mid 40's
|
|
(B) The Sunken Temple (Temple of Atal'Hakkar)
|
Swamp of Sorrows
|
upper 40's, low 50's
|
|
(B) Maraudon
|
Desolace
|
upper 40's, low 50's
|
|
(B) Dire Maul
|
Feralas
|
low-mid 50's
|
|
(B) Stratholme
|
Eastern Plaguelands
|
upper 50's, 60
|
|
(B) Scholomance
|
Western Plaguelands
|
upper 50's, 60
|
|
(B) Blackrock Depths
|
Burning Steppes, Searing Gorge
|
mid-upper 50's, 60
|
|
(B) Blackrock Spire
|
Burning Steppes, Searing Gorge
|
upper 50's, 60
|
Types of NPCs, MOBs
Killing MOBs to get experience is a huge part of the game
obviously, as well as doing quests (and are the goal of many quests). You
will notice that the first few quests require you to kill certain MOBs,
but they are non-aggressive - meaning, they don't attack you on sight. You
will notice they have a color label of yellow. Green labels mean they are
friendly targets and you couldn't attack them even if you tried. Red
labels are the ones that will jump you when they see you. The higher level
the target, the larger the radius of instigation.
The following is the color code chart based on the level
of the MOB, not its aggression level. So the actual number representing
their level will be one of the following colors:
Gray - easiest (5+ levels below your
character's level. NO EXPERIENCE GAINED WHEN KILLING!)
Green - easier (usually 3-5 levels below your character)
Yellow - just right (usually within 2-3 levels of your
character, higher or lower. MOST EFFICIENT EXPERIENCE GAIN)
Orange - harder (usually 3-5 levels above your character)
Red - hardest (5+ levels above your character's level)
"Skull" (picture of a skull by their name) -
Much higher than you should be killing.**
** Note that there are "boss" MOBs in the game
that may have a skull picture when targeted, but this breaks the rule in
that you just don't necessarily know what level they are. It's kind of
there just to scare you ;) If you are on a quest and this shows up, most
likely you are meant to be able to fight them, you just don't get to know
how easy they will be in advance :)
Keep in mind that orange and red MOBs will resist your
spells AND dodge melee hits more often. And sure you might get more
experience for killing them, but more likely you won't be able to kill
them as fast and will have to rest more in between fights. That is why I
label the yellow-level MOBs as most efficient experience gain.
Elite MOBs: If you target a MOB and its picture has a gold
dragon wrapped around it, that means it is "Elite" which
basically means it's a LOT harder to kill than your typical MOB at that
level. Generally that means they have a lot more HP and may hit harder.
However, the nice thing is that your abilities and spells will resist at
the same amount as if it were non-elite. Typically if you are doing a
quest that involves Elite MOBs, you will be more successful doing them
with groups rather than solo.
"Unique" MOBs: This is my own name for the MOBs
that have a grayish dragon wrapped around the picture. These seem to spawn
randomly and may drop nice gear more often than the regular variety.
Types of loot and group loot rules
Probably one of the more confusing things to learn in the
game are what is all this crap you are looting. Obviously you will see
gear, tradeskill items, but then you might see something classified as
"vendor trash." The color of the item gives you a good indicator
of what is useful and what is not.
Gray: "vendor trash" - sell
this for some money to the vendor.
White: may be a tradeskill item or something useful for a
quest. You might want to hang on to these... then again, you might not.
Green: an "uncommon" item. Definitely hang on
to these, or if you don't need them, sell them on auction.
Blue: a "rare" item. Obviously hang on to
these, or if you really don't need them, sell on auction.
Purple: an item of "epic" proportions! Hang on
to these! Most non-gear items are not purple though, as far as I have
seen.
Let's look at gear specifically: you can definitely tell
when good gear drops.
Gray: "vendor trash" - sell
these unless you are a newbie and you don't have anything else equipped in
that slot.
White: an okay piece. Equip only if you have to, though.
These will be better than the grey items.
Green: an "uncommon" piece. There's enough of
these dropping that you can be picky enough, but definitely equip if you
don't have something better in that slot.
Blue: a "rare" piece. Definitely equip, unless
it is pretty useless for your class (stats or effects).
Purple: a piece of "epic" proportions! They
will sell for a LOT on auction, but I personally would keep purple pieces
as they are extremely rare!
When it comes to gear, you will need to keep in mind the
following attributes: "Soulbound" - it's bound
to you, so you can't trade it or sell it on the Auction House. You can
only sell it for cash to the vendor.
"Bind when picked up." - this is essentially
the same as "Soulbound" except usually it has this attribute if
it is on a MOB and hasn't been looted yet. Most quest awards are Soulbound
or Bind when picked up.
"Bind when equipped" - these only become
Soulbound when equipped.
These are important attributes to notice when in a group.
There are several ways you can set up group looting rules. I'm still not
entirely sure how this works but will find out more when I can.
"Group loot" (default) - group
members take turns being able to loot.
"Round robin" - ok I'm not sure how this is
different from Group Loot...
"Master looter" - only one person loots stuff.
Rolling for good items still applies.
"Need vs. Greed" - same as Group Loot, except
when rolling for good items only those who can use the item can roll.
"Free for all" - anyone can loot anytime. Not
really recommended.
However overriding these group loot rules are the rules
for the rarity of gear. You can set the loot rules to roll for any gear
from uncommon or better, which means the group members will roll for the
item if it drops with a nice auto-rolling tool which gives you plenty of
time to look at the item and figure out if you want to roll on it. The
exception to this is the "Need vs. Greed" rule, where it seems
that only members who can actually use the item will be able to roll on
it. Of course this is not a popular rule to use, since it doesn't really
take into account whether the stats or effects are good for that class.
**NOTE: most groups just roll on everything, except when
it's a "Bind when picked up" item. MAKE SURE you know if it is a
"Bind when picked up" item vs. a "Bind when equipped"
item. People get kind of mad if you roll on something you can't use, and I
don't blame them. Mistakes do happen though, so forgive once and move on,
of course until the next time they do it ;) Pretty soon a patch will
update this so that there is a confirmation box asking you if you are sure
that you want to roll on that item, so this problem shouldn't be as
prevalent.
Bank
Each of the 6 big cities has a bank, as well as some
neutral cities that you will find later in your adventures. Use the bank
to store your crap that you don't need with you right away. The slots that
you see in the last row that is red are "bag slots" that you
purchase where you can put an additional bag. The additional space you
have is the amount of slots you have in the bag you put there. It gets
exponentially more expensive to have more bag slots, so rather than buying
new bag slots, wait until you get a bigger bag to put into the bag slot.
Auction Hall
There is one auction hall per faction, as well as a
neutral auction hall you will discover later on. Ironforge and Orgrimmar
are the two cities with auction halls. This is basically the place where
you can put up items you don't need for sale to other players, or browse
items to buy for yourself. It is done as a bidding system, where a player
can bid on items up to the buyout price, or buy the item outright by
bidding the buyout price.
It also costs a small amount of money to put an item up
for auction. When you drag an item into the slot where you can assign it a
starting price, the game will give you a suggested starting price, plus
will tell you the price to put it up for auction, so the net gain would be
the difference. Keep in mind that the game will ALWAYS suggest a slightly
higher price than you would get at the vendor. However this poses the
decision, do you think it will sell on the auction? Think about what
classes can use the piece, based on the stats and type. Now all classes
can wear cloth, but why would they unless they had to? So definitely keep
that in mind. Here's a breakdown of the classes and the best material they
can wear:
Cloth - Mage, Warlock, Priest
Leather - Druid, Rogue, Hunter (up to level 40), Shaman
(up to level 40)
Mail - Warrior (up to level 40), Paladin (up to level
40), Hunter (40+), Shaman (40+)
Plate - Warrior (40+), Paladin (40+)
A good example of making sure you are selling to a wider
audience is finding a piece of Mail gear that has +Intelligence and an
effect that improves Nature damage. Well the only classes that do any
significant nature damage are druids and shamans. Druids can't wear Mail,
and Shamans only can after level 40. Plus, Shamans are a Horde-only class.
So chances are if you are an Alliance race you won't be selling that piece
in Ironforge, so unless you want to make the trip to the neutral auction
hall, there's not much of a chance you will be able to sell it to anyone,
so you might as well sell it to the vendor.
I would also really recommend to anyone that you don't
need to ever use the auction hall for anything. Gear drops very often, and
tradeskill items can be collected at a good pace as you level up. However
there are many who are really into the instant gratification, so that is
why the Auction House is there. Also, keep in mind that you may every now
and then see tradeskill-up components or gear on vendors. DO NOT BUY GEAR
OR TRADESKILL-UP ITEMS FROM VENDORS! The ONLY exception is things like
alchemy vials and thread that you cannot get as drops from MOBs. Also, I
would make a small exception for cooking recipes, since they are generally
inexpensive. Buying gear from vendors is just totally unnecessary, as they
are totally overpriced and you will only recoup a small fraction from
selling back to the vendor.
Mail
Mail is used for messaging as well as trading items and/or
money. There's a few things to watch out for, however. The biggest thing
is the C.O.D. mail. This is used generally when you are having someone pay
you for an item. You can mail it to them and if they take the item, they
have to pay for it (as well as the postage cost of 30 copper, I believe).
I have heard of people trying to scam people by doing this. Of course it
is frowned upon by Blizzard, so most likely you won't see so much of it
anymore especially if these people have been banned from the game.
Any new mail you receive can be left in your Inbox for up
to 30 days before it is deleted. However, if you open the mail, that time
is cut to 3 days. A nice trick is that if a friend of yours (or an alt
character) is sending you a piece of gear you won't use for a few levels,
have them write in the subject line the level you can use the gear so you
don't open it right away. What is also helpful is if you are sending
tradeskill materials, that you write how many is in the stack you are
sending (it won't say until you actually open the piece of mail).
Keep in mind that any mail you send has an hour delay,
EXCEPT for money. Money transfer is immediate.
Chat
The default chat channels are: 1) General chat, 2) Trade
chat, 3) Local Defense, 4) Looking For Group (pretty self-explanatory
there). General chat is just that, chatter. People saying whatever they
want. If you want to turn your "bad words" filter off, press the
ESC key and go to "Interface Options" (there are a lot of other
useful options there as well) and uncheck the filter. The Trade chat
channel is the only place you can link items. The Local Defense channel
will notify you if an area in your zone is under attack.
Chatting with other players directly is done with the
/whisper command. However, due to many players used to using /tell from
other games, /tell also works. Also, /w works so you don't have to type
out "whisper." Group tells use the /party command, or /p. The /g
command is for guildchat, and /r replies to the last whisper received.
PVP
I don't have as much experience playing on a PVP server,
but even if you are not on a PVP server there are still opportunities to
go PVP. Characters can get "flagged" PVP under the following
conditions:
-
attack an opposite faction NPC
-
attack an opposite faction player who is already PVP
flagged.
-
buff or heal a same faction player who is already PVP
flagged (you're "helping.")
#3 is important to remember especially if you do NOT want
to be PVP flagged. But keep in mind that it does wear off in a few minutes
if you don't continue to do any of the above actions. ALSO keep in mind
that if you are PVP flagged, anyone who is PVP flagged of the opposite
faction can attack you.
Also, the rules about resistances and melee hits do not
apply here as far as the disparity in levels. Even if a player is a lot
higher level than you are, you will be able to land stuff, but obviously
since they will have more hit points and better stats, they won't feel it
as much. But of course if you have 20 level 5 players beating up on one
level 20 player, that level 20 player will definitely go down, rather than
be able to resist and dodge everything.
Don't despair if your town gets attacked by the opposing
faction and all your quest NPCs have died at their hands. They will
respawn pretty quickly, in a matter of a few minutes. Yes it's slightly
annoying and there are players on the server that will drum up support to
defend their cities. But if you do not want to participate, you don't have
to be affected at all.
NOTE: This is NOT the same as dueling
another player. Dueling can be done against anyone in any faction. When
you choose to duel someone, they get a prompt saying you have challenged
them to a duel, and a flag flies in out of nowhere and plants itself
between you and your opponent. There are no penalties or experience gained
from dueling. Don't feel that you have to duel someone either. If someone
continues to challenge you and harasses you by doing so, don't hesitate to
contact a GM.
In a previous patch there is now a system for gaining
Honor points based on successful PVP kills against the opposite faction.
If you are big into PVP you can gain points and have access to nice items,
plus you will have a rank as a title in front of your name. However, keep
in mind in order to keep your rank you need to PVP regularly. I'm not a
big fan of this update - it really kind of makes me wonder why on a non-PVP
server this is necessary.
Also with the Battlegrounds update, there are more options
for PvP play. See Blizzard's site for more info: www.worldofwarcraft.com/pvp/battlegrounds/.
Buggy things
As with many MMORPGs, there are still some bugs in the
game to watch out for. Here are a few I encounter quite a bit. The best
thing you can do is report it to a GM. They may not always get to it, but
at least you tried.
1) "Broken" mines and herbs.
Every now and then you will try to mine or pick an herb, and you will get
an error message saying it is already being used, and you will appear to
be frozen in place though you can move around while frozen in the picking
position. There are couple ways out of this: find another mine or herb and
pick it, or log out and log back into the game. Logging out is usually my
choice especially if in a field of MOBs (you won't be able to do anything
to them). Also, don't re-attempt to mine or pick the herb, it will get you
stuck again. Just report it to a GM as a bug.
2) "Stuck" MOBs. Sometimes you
will come across a MOB that when you attack it, doesn't appear to leave
its spot or hit you, yet you will still have an attack icon. Generally you
can run away far enough to clear its memory, but especially in instanced
zones this may not happen. Since you can't log out manually if the game
thinks you are in battle, in an instanced zone you will have to force
yourself to quit by going to the task manager and terminating the program.
That is the equivalent of going link-dead. However it does take some time
for the server to realize you're not there so it's not the best idea if
you are being barraged with attacks. However if you're in a pretty safe
area you can do this, and you won't lose your group either.
3) Locking up in highly populated areas.
Ironforge is notorious for creating a lot of lag once you enter the zone.
You might be frozen up, but just be patient for about a minute and it will
unfreeze. However if your mouse pointer is also locked up, you may have a
full system lockdown and you'll have to reboot your computer, or attempt
to terminate the program via your task manager (though this doesn't always
work that well.)
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